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The weird thing with X 2 is that even though it will run flawlessly on modern systems, it's installer will not.
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(That came later.)Īlso: Player capital ships were now a thing. X 2 introduced scripting which gave modders what amounted to an enormous toolbox, albeit with no real supporting documentation. I never owned XT due to it being absurdly rare, but I did know someone who did.Īt the end of 2004 I got X 2: The Threat, and even though my PC at the time could barely run it and being a Win98a that machine couldn't support the DirectX version needed to display most of the textures, I still loved it and played it to death. Then less than a year later came X-Tension, a sort of add-on-come-sequel to BtF using the same engine (with a few tweaks) and adding what would become a staple of the X games in the future: A whole mess of ships you can 'acquire' and fly yourself, AND the ability to remotely monitor/control distant things. (And one factory not being able to hire transporters so you had to stock it yourself or it would never work.) It still looks mostly okay if a little plain, but it is let down by the less than stellar AI that really liked ramming, and the means of controlling your factories being awkward as hell. And I subsequently lost months of my life to this thing just running around building stuff as that was a pretty novel and new feature for this kind of game, and one that I really happened to like. I first picked up a copy of Beyond the Frontier in the winter of '99 after being hooked by it's demo on a cover disc.
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Pretty much my go-to replacement for elite since the early 00's. Created to avoid usurping the loadouts thread with chat about how wonderful/terrible Egosoft is.
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